



Week 3-4
created the forest
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Use Unreal Engine to build the forest environment, focusing on rich visuals and interactivity.
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Do research and be able to investigate ways to simulate the perspective and movement of a worm in VR, ensuring users feel connected to their role.
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Create or import different kinds of human-generated waste.

week 5
first demo done
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Grab and climb locomotions done
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Waxworm body done
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First demo done

Week 6
HAND FIXED
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Wax worm hand fixed in VR
Week 7
teleport
PARTIALLY fixed
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Teleport locomotion fixed in VR

Week 8
Waste Digest 50%
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Design and implement mechanics for picking up and "digesting" waste, along with the transformation into flowers.
week 9
ANIMAL
INTERACTION
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Explore technical methods for triggering actions by other animals in response to user gestures.
Week 11
Animal follow
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Research how to have the other animals follow the worm after it approaches them
Week 12
waste digest Modify
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Try to set grab before transform

Week 13
MUSIC
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Decide on music and implement into VR.
week 14
Locomotion adjustment
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Update the locomotion to only witch between teleportation and controller Orient

Week 15 - 16
butterfly blueprint
& debug grab/throw
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Research how to turn the worm into a butterfly after it digests the waste for a number of times
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Debug blueprint of grab and throw waste and then transform into flower

Week 16
overall Modification
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Finalize the forest and add more waste, animals, and insects to interact with
Week 16-19
Final Adjustment
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Review and do final adjustment
