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flowers and trees_edited.jpg
搜狗截图20250303182526.png
搜狗截图20250303182658.png

Week 3-4

created the forest

  • Use Unreal Engine to build the forest environment, focusing on rich visuals and interactivity. 

  • Do research and be able to investigate ways to simulate the perspective and movement of a worm in VR, ensuring users feel connected to their role. 

  • Create or import different kinds of human-generated waste.

waxworm.png

week 5

first demo done

  • Grab and climb locomotions done

  • Waxworm body done

  • First demo done​

Screenshot 2025-02-13 132016.png

Week 6

HAND FIXED

  • Wax worm hand fixed in VR

Week 7

teleport
PARTIALLY fixed

  • Teleport locomotion fixed in VR

image_edited.jpg

Week 8

Waste Digest 50%

  • Design and implement mechanics for picking up and "digesting" waste, along with the transformation into flowers.

week 9

ANIMAL
INTERACTION

  • Explore technical methods for triggering actions by other animals in response to user gestures.

Week 11

Animal follow

  • Research how to have the other animals follow the worm after it approaches them

Week 12

waste digest Modify

  • Try to set grab before transform

搜狗截图20250516172116.png

Week 13

MUSIC

  • Decide on music and implement into VR.

week 14

Locomotion adjustment

  • Update the locomotion to only witch between teleportation and controller Orient

locomotion update.png

Week 15 - 16

butterfly blueprint
& debug grab/throw

  • Research how to turn the worm into a butterfly after it digests the waste for a number of times

  • Debug blueprint of grab and throw waste and then transform into flower

Coastal Grasslands Scene

Week 16

overall Modification

  • Finalize the forest and add more waste, animals, and insects to interact with

Week 16-19

Final Adjustment

  • Review and do final adjustment 

Coastal Grasslands Scene
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